The Construct
The playable opening package and the current wormhole and transition work.
The project edition / Ceremonial lights on
Films, playable worlds, prototypes, photography, and analysis—arranged with the ceremonial seriousness of a small museum and enough self-awareness to leave the marble bust uncommissioned.
© ALEX PRISTER / ALEXPRISTER.COMDispatch desk / Active, finished, and accurately labeled
Active work sits beside finished releases. Every status says what exists, what remains unfinished, and what shipped—because even a shrine needs honest museum placards.
The Construct, NYC Ride, Panorama interfaces, scripted handoffs, models, materials, lighting, sound, particles, and production tools.
↗02Milestone 1.5All 22 technical evidence gates pass; user acceptance is still pending. The first Matrix level conversion remains ahead.
↗03Lite mode / C++20 + VulkanA running planetary sandbox for terrain, roads, districts, colony systems, visible agents, debug controls, and save/load.
↗04Released / feature filmAn 85-minute crime, action, and comedy feature spanning writing, production, cinematography, editing, casting, and visual effects.
↗Practice 01 / Playable systems
Worlds built through rules, movement, atmosphere, iteration, and the ancient ritual of changing one value until it behaves.
© ALEX PRISTER / ALEXPRISTER.COMThe working methodShow the evidence. Then gesture toward it dramatically.
Practice 02 / Film & image
Feature film, visual effects, photography, editing, and cinematic staging—proof that Alex occasionally permits pixels to move without player input.
© ALEX PRISTER / ALEXPRISTER.COMFeature presentation / Active development
The complete creative undertaking—not merely NYC Ride, though NYC Ride has clearly developed its own gravitational field.
The Matrix Impossible was published in 2024 as five Half-Life: Alyx Workshop packages. The Matrix Rebooted is the continuing umbrella for the Source 2 worlds and systems growing from them. The Workshop listing is not currently publicly downloadable while the next update is in development.
View the original Workshop listing ↗Unofficial, noncommercial fan work. Not affiliated with the Matrix rights holders, Valve, or Half-Life: Alyx.
The playable opening package and the current wormhole and transition work.
Street level, subway transition, campaign credits, and lobby combat.
Bullet-dodge staging, minigun flight, and the helicopter finale.
Two training maps built around close combat and movement practice.
NYC Ride, interfaces, handoffs, models, materials, lighting, sound, and tools.
Project desk / Honest status included · Grand ideas still require release notes
Each project is labeled for what it is now—not what it may become. Grandeur is encouraged; imaginary completion dates are not.
© ALEX PRISTER / ALEXPRISTER.COMActive prototype / concept visualization · Not gameplayThe current lite-mode build demonstrates a chunked planet and autonomous colony sandbox. The larger journey from settlement to interplanetary strategy remains the roadmap.
© ALEX PRISTER / ALEXPRISTER.COMReleased / 85-minute feature filmA stylized crime, action, and comedy feature set in 1935, built across writing, directing, production, cinematography, editing, casting, and visual effects.
© ALEX PRISTER / ALEXPRISTER.COMTechnical evidence ready / acceptance pendingA C++20 and DirectX 12 runtime prototype advancing the architecture needed to move beyond the original mod, without presenting the world conversion as complete.
Playable studies / Earlier proofs
© ALEX PRISTER / ALEXPRISTER.COMHelicopter rescue, momentum, cable strain, and pendulum control.
© ALEX PRISTER / ALEXPRISTER.COMA touch-friendly combat study for pose, timing, hit reactions, and staging.
© ALEX PRISTER / ALEXPRISTER.COMProcedural tunnels, heat, noise, silent running, Sentinel pressure, and EMP timing.
Systems & tools / Platform boundaries clearly marked
IBM Cognos Analytics, Amazon QuickSight, and Apache Superset are three distinct business-intelligence platforms. SQL and Python are shared foundations used across them—not parts of Cognos.
Framework Manager, governed metadata models, report authoring, administration, validation, documentation, and training.
Datasets, calculated fields, dashboards, interactive analysis, publishing, permissions, and embedded analytics.
SQL-driven exploration, semantic datasets, charts, dashboards, filters, and open-source deployment.
Data access, transformation, validation, automation, analysis, and the connective tissue shared across BI platforms.
Hammer, VScript, Panorama, scripted transitions, materials, lighting, sound, particles, models, and package handoffs. Sometimes the scene needs a system. Sometimes the system needs its own system.
C++20, DirectX 12, Vulkan, asset packages, simulation, input, render validation, and evidence-driven milestone gates.
Voxel terrain, roads, districts, agents, colony systems, OpenStreetMap-derived geometry, and repeatable export checks.
Fluency Loop, Source 2 Mod Analyzer, QuickSight GPT, deployment helpers, production scripts, and project-local automation. When the missing tool becomes obvious, the complaint tends to become another prototype.
Photography / Selected frames
Landscape, wildlife, macro, water, and natural-history studies—proof that the curator occasionally looks away from a viewport.
Open the photography archive ↗Film & image archive / The lights dim respectfully
BullsEye is an 85-minute independent feature—and a persuasive argument against ever saying “I'll just make a movie” casually.
The wider archive includes Scarlet Knight / Atlantic Crossing documentary work, narrative shorts, directing and camera reels, and CGI studies.
Reading rooms / The tasteful east wing of the shrine
Project-adjacent subjects, gathered without marble statuary because the bandwidth was needed elsewhere. Professional information stays on LinkedIn, and contact remains indirect.
Professional information is kept off this site and handed over to LinkedIn's own access controls.
↗02GalleryA display-only gallery of locally verified original geometry made for interactive worlds.
↗03Interactive labA database-backed BI laboratory for Cognos, Framework Manager, SQL, Python, QuickSight, and Superset.
↗04AnalysisA systems-focused look at simulated aircraft, training loops, mission design, and debriefing.
↗05ArchiveSelected landscape, wildlife, macro, and natural-history frames.
↗06Reviews & playtimeLong-form analysis of enduring works, the Steam hours behind eight favorite games, and the story behind 15,000+ hours in Half-Life: Alyx.
↗07Reading roomCasanova, conversation, rhetoric, attention, consent, and the ethics of influence.
↗08Reading roomMajor thinkers, English-language works, practical Stoicism, and Eckhart Tolle's teachings presented clearly.
↗09DiscussionFaith, doubt, ritual, ethics, interpretation, and humanity's oldest questions - handled with care.
↗1066 books / 1,189 chaptersA complete illustrated reading edition from Genesis 1:1 through Revelation 22:21, with all 66 books, modern study context, search, and evidence-aware interactive geography.
↗11AnalysisIntuition, coincidence, psychology, experimental standards, and the remote-viewing record.
↗12Learning libraryU.S. history, ancient worlds, the Renaissance, Sumer, and ancient-astronaut claims examined through evidence, context, and primary sources.
↗13InvestigationA deep reconstruction of the plot, four flights, institutional failures, structural evidence, and major conspiracy claims.
↗14InvestigationWMD claims, inspections, invasion, occupation decisions, ISIS, costs, and the strongest arguments across political lines.
↗15Interactive atlasAn interactive, dated atlas of the chokepoint, energy flows, international law, rival claims, and the 2026 shipping crisis.
↗16ResearchReleased records, official assessments, unresolved cases, and clearly labeled plasmoid claims.
↗17Twitch streamLive games, flight simulation, project work, experiments, and whatever has currently captured Alex's unreasonable attention.
↗18ContactAn indirect contact form that routes replies by email without publishing an address.
↗Next issue / Determined by the work and whatever Alex builds on the way there
Build status, new images, released work, analysis, and technical evidence will change as the archive grows—often while everyone is looking directly at it.