Every family here is one of the 33 choices saved in the private curator.
Original geometry / selected from the real archive / no stand-ins
Your picks.
Their real
geometry.
Alex selected 33 model families from the full local archive. They are now organized into 14 focused exhibits—each built from the actual geometry, native-scene preview, or matching project turntable.
© ALEX PRISTER / ALEXPRISTER.COMMushroom Planet
© ALEX PRISTER / ALEXPRISTER.COMDMT Eye
© ALEX PRISTER / ALEXPRISTER.COMZskutch motion labDuplicate archives and related revisions stay named inside a single coherent exhibit.
Clean geometry renders, turntable stills, and native-scene previews replace generic art.
Public images are reduced, stripped of metadata, flattened, and permanently watermarked.
The selected edit / all 33 choices accounted for
Fourteen cases.
Nothing fake.
Filter by discipline, open any image for a closer look, and expand its selection list to see exactly which saved model families are represented. Related revisions share a pedestal; they do not vanish.
Muscle & thorax studies
A hand-built thorax study focused on the rhythm, overlap, and structural logic of the rib cage before surface anatomy is layered on top.
Clean display render from selected sculpt geometry1 selected family
- Anatomy Muscle Sculpt
Skeleton & bone studies
A complete skeletal study assembled bone by bone, with separate skull, vertebral, limb, hand, and foot explorations preserved across the project history.
Full-body display render from the selected anatomy family1 selected family
- Anatomy Skeleton & Bone Studies
Alex head & body sculpt
A long-running self-portrait study that moved through head, likeness, full-body, texture, and real-time experiments without hiding the working sculpt underneath.
Neutral clay render; no photographic stand-in1 selected family
- Alex Head & Body Sculpt
Kid Super & Jennifer
Two stylized characters developed through sculpt revisions, separated clothing and accessory passes, print preparation, and high-resolution character exports.
Selected revisions grouped as one character case3 selected families
- Kid Super & Jennifer — ZBrush Projects
- Kid Super & Jennifer — Kid Super project
- Kidsuper FBX revision
Biggie Smalls fan sculpt
A likeness and surface study developed from rough sculpt through facial refinement and finished portrait renders. Personal fan art; no endorsement or affiliation is implied.
Finished render preserved with the selected sculpt project1 selected family
- Biggie Smalls Sculpt
Phone studies
A small handset model paired with its stranger construct-era device study—the familiar telephone silhouette pushed into a more mechanical scene object.
Geometry render plus flattened native-scene preview2 selected families
- Phone
- Construct Phone
Bronson for Bert
A compact character sculpt selected from the older personal archive for its oversized head, expressive eyes, layered clothing, and instantly readable silhouette.
Fresh display render from the selected archived mesh1 selected family
- Bronson For Bert
Botanical studies
A pair of very different flower systems: one clustered and exploratory, the other reduced to an elegant orchid, stem, and display base.
Clay geometry render paired with a finished project render2 selected families
- Flowers
- Orchid
Zskutch character system
The core Zskutch character across sculpt, rig, T-pose, textured, push-up, and animation-ready scene revisions—including two verified duplicate archive copies grouped here on purpose.
Eight selected families, retained as one traceable character system8 selected families
- Zskutch — AXP archive
- Zskutch — AXP-STAGE archive
- Skutch With Animations
- Skutch With Animations T-pose
- Skutch With Animations 2
- Skutch With Animations 3
- Skutch With Animations 4
- Zskutch Pushup
Zskutch motion lab
A pose sheet from the exercise and transition library: curls, sit-ups, push-ups, idle transitions, and the walk-to-pose sequence tested against the Zskutch rig.
Character model and rig by Alex; motion clips use Mixamo-source animation in the retargeting workflow9 selected families
- Bicep Curl
- Idle To Push Up
- Idle To Situp
- Idle To Situp (alternate)
- Push Up
- Push Up To Idle
- Situps
- Situp To Idle
- Walking To Stop Into Pose
Mushroom Planet
A compact world overwhelmed by mushrooms, roots, caps, folds, and tunnels—a dense planetary sculpture designed to reward the camera for getting unreasonably close.
Fresh display render from the selected final model family1 selected family
- Mushroom Planet
DMT Eye
A mechanical eye assembled from nested rings, radial structures, and a bright central form—the kind of object that looks back before the scene has even started.
Flattened preview from the selected native working scene1 selected family
- DMT Eye
Wormhole mechanism
An elongated mechanical study from the wormhole scene series, preserving the working geometry and internal structure rather than disguising it as a finished cinematic frame.
Flattened preview from the selected scene revision1 selected family
- Wormhole
Happy Mother’s Day
A hand-modeled rose bouquet and message made as a personal Mother’s Day keepsake, recovered here from the original project and its matching turntable.
Flattened still from the project turntable1 selected family
- Happy Mothers Day
From volume to evidence
The work stays visible.
The source stays private.
- 01Sculpt & model
Shape anatomy, likeness, silhouettes, props, mechanisms, and whole pocket worlds in editable project scenes.
- 02Refine & test
Iterate topology, materials, rigs, print forms, and motion against the job each piece is meant to perform.
- 03Flatten & protect
Render a display plate, remove metadata, reduce it for the web, and keep the working geometry off the public server.
Credit is part of the model
Modeling, rigging, and motion are credited as different work.
The Zskutch character and rig belong to Alex's modeling archive; the exercise motion studies use Mixamo-source clips inside the retargeting workflow. The Biggie piece is personal fan art with no endorsement implied. The gallery can be proud of the work without blurring who made which part.