Original geometry / selected from the real archive / no stand-ins

Your picks.
Their real
geometry.

Alex selected 33 model families from the full local archive. They are now organized into 14 focused exhibits—each built from the actual geometry, native-scene preview, or matching project turntable.

33 selected families14 public exhibits0 raw meshes published
Green clay render of Alex Prister's densely sculpted Mushroom Planet modelMushroom Planet
Neon green mechanical eye model shown in a flattened 3D workbench viewDMT Eye
Eight-pose contact sheet from the Zskutch exercise and transition animation studiesZskutch motion lab
01Selected by Alex

Every family here is one of the 33 choices saved in the private curator.

02Grouped, not dropped

Duplicate archives and related revisions stay named inside a single coherent exhibit.

03Actual project media

Clean geometry renders, turntable stills, and native-scene previews replace generic art.

04Display derivatives only

Public images are reduced, stripped of metadata, flattened, and permanently watermarked.

From volume to evidence

The work stays visible.
The source stays private.

  1. 01
    Sculpt & model

    Shape anatomy, likeness, silhouettes, props, mechanisms, and whole pocket worlds in editable project scenes.

  2. 02
    Refine & test

    Iterate topology, materials, rigs, print forms, and motion against the job each piece is meant to perform.

  3. 03
    Flatten & protect

    Render a display plate, remove metadata, reduce it for the web, and keep the working geometry off the public server.

Credit is part of the model

Modeling, rigging, and motion are credited as different work.

The Zskutch character and rig belong to Alex's modeling archive; the exercise motion studies use Mixamo-source clips inside the retargeting workflow. The Biggie piece is personal fan art with no endorsement implied. The gallery can be proud of the work without blurring who made which part.